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The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

Augmented (hyper)Reality: Domestic Robocop

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EAP et Web 2.0

VIA fmeichel:Source : http://reseaupensant.net/post/Environnements-d-apprentissage-et-Internet-20Eap et Internet 2.0 View SlideShare presentation…